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Text File  |  1998-10-21  |  4KB  |  122 lines

  1. // generic value file for cam1-2.gam
  2.  
  3. script "s-demo.slo"
  4. run
  5. {
  6. /* General Values */
  7. player        int        0
  8. enemy1        int        7    //barbarians (base1)
  9. enemy2        int        7    //barbarians (base2)
  10. pow1        int        400    //scavenger start power
  11. pow2        int        400    //need to be same
  12.  
  13. /* Set Structure Limits */
  14. powerGen        STRUCTURESTAT        "A0PowerGenerator"
  15. oilDerrick        STRUCTURESTAT        "A0ResourceExtractor"
  16. research        STRUCTURESTAT        "A0ResearchFacility"
  17. factory            STRUCTURESTAT        "A0LightFactory"
  18. //powerModuleHack        STRUCTURESTAT        "PowMod1"
  19. command            STRUCTURESTAT        "A0CommandCentre"
  20. numPow            INT            0        //Limit on number of Power Generator Buildings
  21. numExt            INT            0        //Limit on number of resource Extractors
  22. numFac            INT            0        //Limit on number of Factory Buildings
  23. numRes            INT            0        //Limit on number of Research Facility Buildings
  24.  
  25. //starting Technology
  26. numtecE1    int        2                            //Enemy1 Scavs
  27. tecE1[0]    RESEARCHSTAT    "R-Wpn-MG-Damage02"
  28. tecE1[1]    RESEARCHSTAT    "R-Struc-Materials02"
  29. //tecE1[2]    RESEARCHSTAT    "R-Wpn-Rocket-Damage01"
  30.  
  31. /* Base Under Attack */
  32. attackSnd1    SOUND        "structure Under Attack.wav"
  33.  
  34. /* Win or lose */
  35. wonSnd        SOUND        "Objectives Accomplished.wav"    //mission done
  36. lostSnd        SOUND        "You Are Defeated.wav"            //mision failed
  37. NextLev        LEVEL        "SUBDEMO_START"    
  38.  
  39. /* Briefing Stuff */
  40. InFlight    INTMESSAGE    "FLIGHT"
  41. MissionBrief    INTMESSAGE    "SB1_2_MSG"
  42. //MissionBrief2    INTMESSAGE    "SB1_2_MSG2"
  43. incomingSnd    SOUND        "Incoming Intelligence Report.wav"
  44. endMsg        INTMESSAGE    "END"
  45. winMsg        INTMESSAGE    "WIN"
  46. /* Return to LZ Message */
  47.  
  48. LZ_MSG        INTMESSAGE    "C1-2_LZ"
  49. obj1        INTMESSAGE    "C1-2_OBJ1"
  50. LZSnd        SOUND        "Return To LZ.wav"
  51.  
  52. LZComp        SOUND        "LZ-Comp.wav"
  53. LZClear        SOUND        "LZ-Clear.wav"
  54. reinfSnd    SOUND        "Reinforcements In Transit.wav"
  55.  
  56. RetLZMsg    TEXTSTRING    "LZ_MSG2"
  57. ReinforceTime    INT        600    // (1 minute) number of seconds*10 for transport, -1 for no reinforcements
  58.  
  59. /* Proximity: Resources */
  60. /*
  61. res1        FEATURE        70
  62. res1Msg        INTMESSAGE    "C1-2_RES1"
  63. res1Snd        SOUND        "Resource Here.wav"
  64. derrick        STRUCTURESTAT    "ResourceExtractor"
  65. */
  66.  
  67. /* Proximity: Artifacts */
  68. crate        FEATURESTAT    "Crate"
  69.  
  70. art1X        int        3008
  71. art1Y        int        3904
  72. art1Get        STRUCTURE    340        //get this from research fac
  73. art1Snd1    SOUND        "Artifact Discovered.wav"
  74. art1Snd2    SOUND        "Artifact Recovered.wav"
  75. //art1Msg        INTMESSAGE    "C1-2_ART1"
  76. art1Comp    RESEARCHSTAT    "R-Wpn-Flamer-Damage01"    //"R-Wpn-Cannon1Mk1"
  77.  
  78. art2X        int        3904
  79. art2Y        int        1984
  80. art2Get        STRUCTURE    108        //get this from Scavenger Factory
  81. art2Snd1    SOUND        "Artifact Discovered.wav"
  82. art2Snd2    SOUND        "Artifact Recovered.wav"
  83. //art2Msg        INTMESSAGE    "C1-2_ART2"
  84. art2Comp    RESEARCHSTAT    "R-Vehicle-Prop-Tracks"
  85.  
  86. //need extra artifact from little base gives "R-Vehicle-Prop-Halftracks"
  87. art3X        int        1984
  88. art3Y        int        6720
  89. art3Get        STRUCTURE    323        //get this from Scavenger Factory
  90. art3Snd1    SOUND        "Artifact Discovered.wav"
  91. art3Snd2    SOUND        "Artifact Recovered.wav"
  92. //art3Msg        INTMESSAGE    "C1-2_ART2"
  93. art3Comp    RESEARCHSTAT    "R-Wpn-Cannon1Mk1"    //"R-Wpn-Flamer-Damage01"
  94.  
  95. //Player Bonus Research Topics given on completion of mission
  96. numResP0    int        0            //number of topics to enable
  97. resP0[0]    RESEARCHSTAT    "R-Wpn-TUTMG"
  98.  
  99. /* Proximity: Enemy */
  100. //base1
  101. enm1        STRUCTURE    108    //base1=factory1
  102. enm1ID        STRUCTUREID    108
  103. enm1Msg        INTMESSAGE    "C1-2_BASE1"
  104. enm1Snd1    SOUND        "Barbarian Outpost-1.wav"
  105. enm1Snd2    SOUND        "Barbarian Outpost-2.wav"
  106.  
  107. //base2
  108. enm2        STRUCTURE    323    //base2=factory1
  109. enm2ID        STRUCTUREID    323
  110. enm2Msg        INTMESSAGE    "C1-2_BASE2"
  111. enm2Snd1    SOUND        "Barbarian Outpost-1.wav"
  112. enm2Snd2    SOUND        "Barbarian Outpost-2.wav"
  113.  
  114. guard1Msg    INTMESSAGE    "C1-2_GUARD1"
  115. guard1Snd1    SOUND        "Enemy Detected.wav"
  116. guard1Snd2    SOUND        "Barbarian Outpost-2.wav"
  117. guard2Msg    INTMESSAGE    "C1-2_GUARD2"
  118. guard2Snd1    SOUND        "Enemy Detected.wav"
  119. guard2Snd2    SOUND        "Barbarian Outpost-2.wav"
  120.  
  121. }
  122.